STEAM Summer Camp 2015
STEAM Camp Summer 2015
Science, TEchnology, Arts, Math
Dowling College is pleased to introduce its first STEAM Camp. Students will have the opportunity to engage in Science, Technology, Art, and Math. Each Module is taught by an esteemed Dowling College professor, national experts in their fields. This camp is for all High School students in the 9th, 10th, 11th, and 12th grade. These Modules will be taught in a collegiate atmosphere on Dowling Colleges beautiful Oakdale Campus. Each Module will provide students with hands on activities that will enhance their scientific and creative thinking, problem solving, and leadership skills.
Students will complete 20 hours of classroom time per Module, receiving 1 college credit. Students who participate in all 5 Modules can earn up to 5 college credits.
Math– July 20, 2015 – July 23, 2015
Technology (Game Design) – July 27, 2015 – July 30, 2015
Technology and Art (Graphic and Web Design) – August 3, 2015 – August 6, 2015
Art – August 10, 2015 – August 13, 2015
Science – August 17, 2015 – August 20,2015
All camps run 9-3 (with a one hour lunch break)
Each Module is $750.00 (Includes all Materials)
Space is limited, so register now!
Registrations can be accepted either by Downloading the registration form at the link below and returning via mail, email or fax; or by calling our office at 631.244.3420.
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150 Idle Hour Blvd.
Oakdale, N.Y. 11769
Science: Discover how scientists are solving important problems facing our world while you explore your local environment on water and land.
Day 1: You will explore the local marine environment on the Connetquot River, performing chemical, physical, and biological analysis of water and sediment samples.
Day 2: We will explore Fire Island National Seashore at Watch Hill, learning about the flora and fauna of the local ecosystem and the importance of barrier islands.
Day 3: On day three we will grapple with regional and global environmental problems and solutions, conducting hands on experiments and using advanced scientific equipment to try and find solutions to energy challenges.
Day 4: We will take a trip to Brookhaven National Laboratory to tour the Relativistic Heavy Ion Collider and National Synchrotron Light Source
Disclaimer: Field trip schedule is subject to modification.
Technology (Video Game Design): The technology camp will introduce students to the world of video games, learning the basic programing language and applications used to create 3D animation and game design. Students will design actual playable video games and shareable 3D animations and interactive stories.
Day 1: You will be introduced to the world of computer programming using the Python programming language, which is used by professional programmers all over the world. We’ll draw fun 2D shapes, including fractals, which are graphical objects that repeat forever, no matter how small they get!
Day 2: In the morning you will start studying game design using Scratch, a web-based program for creating animations and video games. By the end of the day you will have a completed basic computer game you can share with friends!
Day 3: Continuing your study of video game design, now you’ll learn the basics of Alice, a program for creating interactive stories, 3D video games and animations. By the end of the day you’ll have an original 3D animation or interactive story you can show your friends.
Day 4: On the final day, you will learn some of the more advanced featured of Alice and use it to create a new 3D video game. As the course wraps up in the afternoon, you and your classmates will demonstrate your games to each other and share ideas for improving them.
Technology/Art (Graphic/Web Design): The Graphic/Web Design camp will immerse students into the world of digital arts and design. You will learn industry standard programs such as Adobe Photoshop, Illustrator, InDesign, and Dreamweaver to create visual design pieces as well as creating a fully functional website. You will also develop an understanding of HTML/CSS as well as the WordPress CMS.
Day 1: In the morning, will learn the basics on how to use Adobe Photoshop to manipulate photos, create layouts, logos, etc. You will learn the differences between rasterized art and vector art, and how to create designs for print, as well as for online publishing. By the end of the day you will feel comfortable using both programs to produce a variety of designs.
Day 2: In the morning you will continue your graphic design knowledge by learning Adobe InDesign to create more advanced layout techniques for documents with multiple pages. By the end of the day, you will have learned to integrate all three programs to create a portfolio ready project.
Day 3: Transitioning now into Web Design, you will learn the basics of how to read and write HTML/CSS code with current standards. You will learn how to use Adobe Dreamweaver to assist with your coding and laying out of your website. Introduction of how to create a visual mockup in Photoshop, to then create a fully functioning website from that design will be explained. By the end of the day, you will have created a look and feel for a website and understand how to then put it together in HTML/CSS.
Day 4: On the Final day, you will learn some more advanced HTML/CSS techniques as well as culminating your 4 page fully functional website. We will then cover the Content Management System (CMS) known as WordPress. You will learn how to set it up on a server, as well as then going into the backend and working on its platform. By the end of the day, you will have a good handle on HTML/CSS as well as working with WordPress.
Arts: The Arts program will combine hands-on experience making art with different artistic processes and media such as graphite, charcoal, pastel, & collage among others. Focusing primarily on art objects in the exhibition Sculptural Interactions @ Idle Hour: Site-Specific Installations on the Grounds of Dowling College, students will be inspired by the quality of the artworks themselves as well as the by the support of the National Endowment for the Arts, which, in part, funded this project. A workshop led by one of the resident sculptors and a field trip into New York City will be part of this exciting learning venture.
Day 1: We will begin with foundational drawing, learning basic techniques such as direct and indirect observation, contour, gesture & value using a variety of materials mentioned above. An art historical component will present how site-specific installation fits into the chronology of three-dimensional art.
Day 2: The second day focuses on photography in which students will create digital images of the sculptures and learn to manipulate them through Photoshop. After the students have accumulated a sizable number of original works, they will learn the processes of collage and xerography, transforming the art they previously made into entirely new art forms.
Day 3: This is the long-anticipated field trip wherein the students head into NYC to visit various exhibitions that relate to the artwork they studied on the Dowling campus under the leadership of their professor.
Day 4: This is the capstone experience where a private workshop will be conducted by one of the sculptors whose work is displayed in the exhibition. Concentration will be on the creation of three-dimensional artwork.
Math: The student will explore the realm of probability. This will include discrete and continuous probability distributions and their applications. Continuous probability distributions will then be expanded to inferential statistics and hypothesis testing. Each lesson will include a computer component in which Microsoft EXCEL will be used to simulate diverse probability applications. Each day, students will be able to select data projects and apply the concepts learned that day. Some of this work is included in the Common Core curriculum. The course content is applicable to many fields including business, science, and social science.
DAY 1: The student will learn the rudiments of probability including set theory, Venn diagrams, and trees. These will be utilized to solve diverse probability problems. This will be followed by a computer component which will use the random number feature of EXCEL to illustrate basic probability problems by simulation. Applications to business, science, and demographics will be presented.
Day 2: The student will solve problems using a variety of discrete probability distributions. They will include the binomial and Poisson distributions. The TI 84 calculator as well as EXCEL spreadsheets will be used to solve probability applications to environmental science, marketing, sports, and transportation.
Day 3: The student will solve diverse probability problems using the normal distribution. The TI 84 calculator and Microsoft EXCEL will be used to solve problems from medicine, entertainment, business and economics.
Day 4: The student will explore the realm of hypothesis testing, first by an introduction to confidence intervals. Confidence intervals are used extensively in business and science. The student will subsequently use both normal and t distributions to solve hypothesis problems related to population mean and population proportion. The computer component will apply Microsoft EXCEL to diverse probability applications.